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tomek goes to the finals again


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The returning champ

by lbackstrom,
TopCoder Member
Thursday, November 11, 2004


Antimatter was first to submit for 167.75 out of 175, in about 5 minutes. tomek was right on his heels though, with 162.25, while the next 3 coders had between 139 and 144. bstanescu skipped to a tricky hard problem, while tomek submitted the medium first, after about 50 minutes. It didn't take bstanescu too long to give up on the hard problem, and he went back to the medium, submitting it much quicker than tomek, and taking a lead of slightly less than 50 points. qsort was next to submit, but was two challenges behind bstanescu. antimatter also submitted the medium, and his impressive score on the first problem put him into third. When the challenge phase started, bstanescu was winning, while tomek was in second, and antimatter was in third.

RalphFurmaniak was first to submit a challenge, taking down grotmol without reading his code. A few minutes later, grotmol went for broke, and challenged everyone's medium. 3/5 of them passed, giving him a net of -50 points. bstanescu, tomek and antimatter all played it safe, and at the end of the challenge phase, the top 3 remained unchanged. However, going into system tests, one has to imagine that they were nervous about their medium solution.

Yet, their fears were unfounded, as all their medium submissions passed system tests. However, bstanescu's easy was the only problem to fail, and hence, tomek moved on to the finals, while bstanescu and antimatter will have to fight back from the wildcard round.

Hex

The TCO started out with a rather easy problem, rated at only 175 points. The first step is to draw the board, once you got that correct, putting in the h's and v's is pretty easy. While there were lots of ways to do this, I think that the simplest is to start by creating a large, empty, char[][], put the appropriate marks in, and then trim the array down at the end. Now, while there are lots of ways to figure out where the marks go, I elected to find the coordinates in the array of the center of each cell, and then draw the hex around those coordinates. The hexagon located at (i,j) has its blank spot at ch[j*2+i+1][i*2+1]. In relation to this, we can easily calculate where to put the '/', '\', and '_' characters, as well as the 'h' and 'v' characters.

BioScore

Since we are dealing with averages, the average score between pairs of sequences is maximized when the total score between all pairs of characters at all positions is maximized. Hence, the first step is to calculate the number of times each pairs of characters occurs. We want to fill in the matrix in such a way that the sum of score(x,y)*count(x,y) is maximized. To simplify things, lets assume that we are only working with the lower half of the score matrix. We can do this because the matrix must be symmetric. However, as a result, the scores that are not along the diagonal count double when considering that all the scores must sum to 0.

From here, there are a lot of different ways to proceed. One solution is to use dynamic programming, and calculate the highest score for the first k different types of pairs, with a score sum of j. That is, given that the first k (out of 10) entries in the matrix are filled in, and the sum of those k entries is j, what is the best possible score. To compute best[k][j], you can use the following recurrence:

    if(k is on diagonal)
        best[k][j] = max-10<=i<=10(best[k-1][j-i] + count[k]*i)
    else
        best[k][j] = max-10<=i<=10(best[k-1][j-i-i] + count[k]*i)


Another way to do it is initialize the score matrix to any valid matrix, and compute the score. Next, consider each possible change that you could make (while still maintaining the -10 to +10 range):
  • Increasing a non-diagonal entry by 1, while decreasing another non-diagonal entry by 1
  • Increasing a diagonal entry by 1, while decreasing another diagonal entry by 1
  • Increasing two diagonal entries (possibly the same one twice) by 1, while decreasing non-diagonal entry by 1
Pick a change that increases the total score, and try again until you can make no more improvements. There are no local minima in this problem which are not also global minima, so you will end up with the optimal score matrix.



Robbery

With the city constrained to be 30*30 or less, there are a total of 314 possible pairs of locations for the police and the robbers. However, while this number is fairly small, writing a solution that works with the different states is pretty tricky (though possible). A better solution is totally independent of city size. First off, lets define the parity between the robbers and police to be the manhattan distance between the two, mod 2. Therefore, if the robbers are at (1,1) and the police are at (2,2), the parity between them is 0.

Now, there are a very limited number of things that the robbers need to consider doing. First off, the robbers may just ignore the shortcut, and try to run away from the police. If the parity between the police and robbers is 0, then the police will simply head towards the robbers along the horizontal or vertical roads each time, with their knowledge of where the robbers will go. Eventually, the robbers will be cornered, and the police will catch them in one of the locations adjacent to a corner. Furthermore, if the police make the correct choices, every one of their moves will be towards the corner that the robbers are caught in. By moving to the position that makes the maximum of the difference in x coordinates and the difference in y coordinates as small as possible, the police will never make an unnecessary move. Hence, the robbers best strategy in this case is to go the corner that is farthest from the police's initial position, and that the robbers can get to first.

If the parity between the police and robbers is 1, but the robbers still ignore the shortcut, then the situation is similar. In this case the robbers will still get caught in a corner, but the police need to go through the shortcut before heading to the corner. Again, the robbers should go to the corner that it takes the police the longest to reach, but that the robbers can still get to first. Things are a little more complicated than this though because the police may need to make a choice about which way to go through the shortcut before they know where the robbers are going, and this choice may effect how long it takes to catch the robbers. As illustrated by example 4, the police may need to make a choice about which way to go through the shortcut before the robbers must commit to which corner they are going to, and hence the police must determine which of the two choices is best for them, before the robbers decide which corner to head to.

If the robbers can go through the shortcut before the police get there, then it might be advantageous for them to do so. The robbers must consider going through the shortcut in one of the two directions and, as before, heading to the corner where they are eventually caught. If the parity is 0, then the police must also go through the shortcut after the robbers, and track them down. If the parity is 1, then the police don't need to go through the shortcut. As before, if the police need to go through the shortcut, their choice of which direction to go through it may effect which corner the robbers head to.

Luckily for the competitors, most of these cases were well illustrated by the examples. For an alternate solution that takes advantage of the 30x30 limit, see the solution by lars2520 in the practice room (written by Yarin).


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