Snake Visualization

To aid in the development of your submission, we are providing a visualization tool to competitors. This tool is provided as is, with no guarantees of any sort. The tool is packaged as an executable jar, which can be run either by double clicking it (in windows anyway) or from the command line as "java -jar Snake.jar".

As in the previous contest, to use this visualization tool, you should create an application that communicates with the tool via standard in and standard out. Upon first launching the application, you should read the parameters from standard in (the parameters that will be provided to your play function in the real contest). Once you have accomplished that, you should interact with the visualizer by writing your move sequences (the strings you would call Snake.moveSnake with) to standard out. After each sequence of moves, you should read what would be the return from Snake.moveSnake from standard in.

For example, lets say that you have written a function readInt() and a function readIntArray(), then, in addition to the code you would normally submit, you would need to add a main method (the program's entry point), and a moveSnake method (in a class Snake). The moveSnake method is where the interaction between your program and the visualizer takes place, and the one you write is in place of the one that is provided by TopCoder when you submit your code on the website (thus when you submit your code, you should remove the entire Snake class, and in some languages you will have to remove the main method.

//this is your play function, unchanged from your regular submission
play(N, M, K, sx, sy, obstacleX, obstacleY, foodX, foodY){
    //...
    newFood = moveSnake(sequence)
    //...
}

moveSnake(s){ //put this in class Snake
    writeString(s)
    return readIntArray()
}
main(){
    N = readInt()
    M = readInt()
    K = readInt()
    sx = readInt()
    sy = readInt()
    obstacleX = readIntArray()
    obstacleY = readIntArray()
    foodX = readIntArray()
    foodY = readIntArray()
    play(N,M,K,sx,sy,obstacleX,obstacleY,foodX,foodY)
}
The readInt() function simply reads an integer from standard in. More specifically, it reads a single integer from standard in, which is on a line by itself. The readIntArray() function is only slightly more complicated. It simply reads a sequence of integers, the first of which is the size of the array. All of these integers will be on one line. For instance, you should read the line
4 3 9 2 1
as the array {3,9,2,1}.
When writing a sequence of moves (the characters 'L', 'R', and 'S'), simply write the sequence out on a single line, with no additional characters.

It is important that your program not output anything to standard out beyond what is described above, as doing so will cause the visualization tool to not work. If you need to debug, you may print your debug output to either standard error, or to a file.

Here is a sample trace of the communication between the visualization tool and your program. Comments follow the # mark and are not part of the communication, nor are the row labels.
VIS:      20            # N=20
VIS:      5             # M=5
VIS:      7             # K=7
VIS:      17            # sx=17
VIS:      3             # sy=3
VIS:      3 6 12 7      # ox={6,12,7}
VIS:      3 7 10 0      # oy={3,10,0}
VIS:      5 3 2 0 19 7  # fx={3,2,0,19,7}
VIS:      5 7 10 0 1 8  # fy={7,10,0,1,8}
ME:       SSSRRSS       # go straight 3 times, turn right twice, go straight twice
VIS:      0             # No food was eaten.  If it had been,
VIS:      0             # these lines would have given the new food location

Using the visualizer

To use the visualizer, you must have Java 1.5 or greater installed. To run the visualizer, you can execute the command "java -jar Snake.jar". This will open up a new window containing the visualization, along with a number of controls. The first thing you will need to do is specify the executable you have made from your snake code. You may either enter its path, or select it via the button provided. If your executable requires arguments, enter them in the provided field. For example, if your executable is a Java class SnakePlayer.class, you should enter something like "java SnakePlayer" (without the quotes) in this field (replacing "java" with the full path to the Java executable if necessary). The exact details of what you enter here will depend on your language choice. In particular, in Java, you will need to make sure that the class file is in the same directory as Snake.jar, or else you will need to specify a classpath along with the executable location and class name.

Once you have the executable set properly, you can run the simulation. You may customize the game by entering any values for N, M, K, p, and seed that you like, and then clicking generate map to make a new map. The field seed is a seed for the random number generator and will allow you to repeatedly generate the same map. Clicking the "Generate Map" button will generate the map based on your parameters. Alternatively, you can select new random values for all parameters by clicking "New Parameters and Map". If you've changed the seed, since you last generated a map, the seed you entered will be used to generate the parameters as well as the map, otherwise a new seed will be generated. To test the examples from the problem statement, you may simply enter the seeds given, and click "New Parameters and Map".

Once you've started the simulation, any output you write to standard error, along with messages from the visualization tool will appear in the text area below the visualization. You may control the speed with the slider on the top.

Command Line Options

You can specify a number of parameters on the command line to simplify the automation of testing (though you don't need to use any of them). For example, "java -jar Snake.jar -N 20" will set N to 20 when running the tool. Similarly, you can specify -M, -K, -p, and -s (for seed).
-N <N> Specify N
-M <M> Specify M
-K <K> Specify K
-p <p> Specify p
-s <seed> Specify the initial seed
-t <speed> Specify the initial speed
-exec <command> Specify the command to execute your code
-novisRun the test case without the visualizer (requires -exec, implies -go)
-goStart running immediately (requires -exec)

Final Notes